It's clunky, runs very slow, and because the interface is not standard UI, it's just programmer game engine UI it comes off as very very hard to use. TTS is one of the worst systems for usability. Howdy, I'm the developer of Playtable, and I'm really intersted in tackling the usability aspect you are talking about. Is there a Boardgame Simulator out there that I'm missing? :) Then they need to document how the game UI works which seems to be hit-or-miss depending on who wrote the mod.įor Heroquest, at least, it then seemed like I needed to spend a bunch of effort to get past the 3D aspects of the game in order to focus on the actual gameplay (which is fundamentally 2D).Īt the end of the day it feels like trying to smash a 3D peg into a 2D round hole - I love the idea but in practice having a dedicated, 2D board game framework seems like it might be a better fit for board games. I think each game maker can make their own choices about how the UI should work so it's not clear what I should be looking for (in terms of UI widgets). I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames.
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